04 Ideas Process · Lesson 1 of 11
Ideas And Ideation
The Ideas Process isn't exactly a process nor exactly about ideation or how to come up with ideas.
We have already covered how to come up with ideas in the Design Process. To discover the significance of what the Ideas Process entails, let's review the process:
Design Process: (External) how to work on projects, and teaches you to take concepts from the world and develop into conceptual realities.
Personal Process: (Internal) how to create an inner effective machine.
Everyday Process: (Habits) the behaviours of yourself, your surroundings and the world that affect you as a designer as a condition you are living within.
These three processes cover how to utilise the world's things to design and solid techniques on internal and habitual processes that help you become a strong designer. These all relate to how you deal with yourself and the world based on stimuli or phenomena that you can access around you. But there are things that are much larger than you and these things can often be immaterial at their core. Systems and the forces around you are shaped by non-physical things as much as they need to be physical. When something physical fails, it is the ideas or the concepts of that thing, that provide the solution. Knowing how to fix a car needs theory and know-how, not just reactions to observations. ..., are essentially an immaterial truth. Time for example is an immaterial truth. Life, to some degree, value, love, hope... the future... these all bind to physical things but are transgressionary by nature. These core ideas can change the way you see, act and aim. Even the simplest ideas can be an everlasting seed for preordained behaviour.
Ideas Process: (Ideas) a curated collection of ideas that can form a powerful base / force for a designer.
Some of the ideas might miss, some might hit you like a brick. There might be a zillion other ideas that should belong in here. But the ideas collected provide a good backbone for effective designer thinking.